Octane Render X64 Based
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Octane Render 3.07 R2 Plugin for Cinema 4D Title: Octane Render 3.07 R2 Plugin for Cinema 4D Info: What is OctaneRender? OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. What does that mean?
Octane Render is an unbiased rendering application with real-time capability. It was created by New Zealand-based company Refractive Software, Ltd., which was acquired by OTOY on 13 March 2012.
It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time. The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation.
Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. Attached to your editing tools? Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs.
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Octane Render is a GPU based, un-biased, physically based renderer that supports Blender. It uses the processor in your Nvidia GeForce 8000 (or higher) graphicscard. Octane is priced at €99. Terrence Vergauwen We are proud to announce the availability of the much anticipated v1.0 beta2 version of Octane Render. Some of the new features are the physical daylight system with sun and sky, bump maps, normal maps, opacity/alpha maps, spectral thin film coatings, smooth group support, support for the new Cuda 3.0 system, an improved user interface, many other tweaks and many bugfixes. This release also brings a native version for Mac OS X, and works on Leopard (10.5) and Snow Leopard (10.6), along with 32bit and x64 versions for MS Windows, and a 64bit native linux version.
The website has also been replaced with a new one, with a new gallery full of images rendered with Octane Render to enjoy. Since the developers are Blender fans and use Blender themselves, use of Blender is fully supported through Wavefront OBJ format, and a special extended OBJ export script with additional features like bump map and opacity map export is available for Blender users.
Please note that the software is currently only compatible with Nvidia Geforce 8000 or higher GPUs, however support for ATI GPUs is in development as well. I would buy this right away IF: - ATI cards were supported too - CPU rendering was also supported (otherwise my little rendering cluster is useless) - I knew I can rely on the object format for blender scene export. I dont know how Yafaray or Luxrender for example integrate into blender (they integrate very well I find), but I have had huge problems in my 15 years of 3D with im/exporting through various formats. Dont get me wrong, I really think this is a great product! I am very frustrated right now with all of the rendering enginges for blender (including the 2.5 internal). @anonymous, @Daniel Wray As far as I know, SmallLuxGPU is still in development but yet usable. - uses OpenCL so you can use NVidia and ATI cards - uses GPU/vram for acceleration but rely also on CPU/ram for texture handling which seem problematic with pure-GPU rendering - 'SmallLuxGPU isn’t un-biased, physically based' where do you get this idea from?
From what I understand SLG is using luxrender's physical based engine, even if the lighting model and calibration is not the current priority there is progress every week. - allows texture, bump, normal and alpha maps - allows participating media (volumetrics / fog / light rays) - tightly integrated to blender (+ very interesting perspectives) SLG 1.4 demo: (much new features since this) Octane looks interesting too, but SLG is FLOSS philosophy. @Senshi: I'm really not into the 'technical stuff', I'm a 3D artist. I mentioned those points cause as the (poor) guy I am I build myself a rendering cluster out of junk parts, all machines have mixed hardware, 32 and 64 bit, ATI and NVIDIA cards, all running linux. I just thought if theres gpu rendering, why not on ati cards too? + cpu + clustering. As I said I'm very frustrated with current rendering solutions for blender looking forward to ANYTHING better!